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Open source entertainment - John C. Kirk — LiveJournal

Feb. 27th, 2007

11:37 pm - Open source entertainment

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[User Picture]
Date:February 28th, 2007 11:01 am (UTC)
A couple of thoughts:
* ID software have released most of their old game engines as open source software after a few years.
* http://www.aswarmofangels.com/ are doing some things similar to what you suggest, but for a film rather than a game.
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[User Picture]
Date:February 28th, 2007 04:06 pm (UTC)
Another point of interest, the mod community for many games is a productive source of free content. Ok so they don't use open source engines but Red Orchestra ( http://www.redorchestragame.com ) or the eXtended mod ( http://forum.egosoft.com/viewtopic.php?t=117990 ) can give an idea of just how extensive these mods can get.

Unless there was no alternative, why would any of these people use a non-proprietary engine? Unless you have commercial intentions UT2004 with it's editor (for example) is effectively an entire game development platform for £10.
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