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Artificial life - John C. Kirk

Dec. 16th, 2003

10:16 pm - Artificial life

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Date:December 17th, 2003 09:04 am (UTC)
Nod, that was supposed to be the peak of artificial inteligence for a commercial/gaming environment a while ago. It was renowned for doing unexpected things whether they're true or not I don't know.

On that level of AI there's also things like the bots in various games - Unreal Tournament etc and things like WETA's Massive Engine that generated the armies of middle earth.
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Date:December 17th, 2003 10:39 am (UTC)
It certainly did do some odd things.

The example I know of best was the random mutation which caused one guy's norns to be able to digest the aging toxin ... essentialy they were immortal. Produced some *very* strange results.

You could also produce some very weird things by cloning and duplicating norns, saving them and restoring them generations later, etc ...
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Date:December 17th, 2003 05:06 pm (UTC)


I actually bought a copy of "Creatures" when it first came out (back in 1996/1997), after I'd seen loads of rave reviews for it in computer magazines. Lots of people had said things like "It's amazingly addictive, and when I fell asleep in front of the computer, it kept going on its own, and I woke up 8 hours later to find some really amazing stuff on the screen". However, I never got anywhere with it, so it was rather disappointing. Still, it would probably be a good idea to dig it out and have another bash at it. Or alternately, buy a more recent copy (I know that there was at least one sequel to it).
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